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Multiplayer Survival Game - Unreal Engine 5.5+
Introduction
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What i need to know?
Chapter 1 - Getting Started
Lecture 01 - Create an Unreal Engine Project (5:25)
Lecture 02 - Setting up the basic Character Blueprint (15:22)
Chapter 2 - Motion Matching
Chapter 2 Preview – Full Movement System and Optional Jump Ahead (4:03)
Lecture 03 - Setting up the basic Animation Blueprint (9:33)
Lecture 04 - ABP Trajectory Pose Search Updates (8:24)
Lecture 05 - ABP Character States Updates (15:05)
Lecture 06 - ABP Essential Values Updates (9:58)
Lecture 07 - Setting up Motion Matching Node Part #1 (15:40)
Lecture 08 - Setting up Motion Matching Node Part #2 (13:26)
Lecture 09 - Create Motion Matching Pose Search Schemas (9:30)
Lecture 10 - Creating the First Pose Search Database and Cleaning Up the Project (7:38)
Lecture 11 - Setting up Chooser Table (6:30)
Lecture 12 - Adding Walking Animations (12:37)
Lecture 13 - Adding Running Animations (7:55)
Lecture 14 - Setting up Event Possessed (7:27)
Lecture 15 - Setting up Enhanced Input Walk/Sprint (10:19)
Lecture 16 - Character Movement Calculations (Pre CMC Tick) (22:12)
Lecture 17 - Setting up Sprint (8:35)
Lecture 18 - Character Rotation Logic (Pre CMC Tick) (6:35)
Lecture 19 - Setting up Crouch (22:54)
Lecture 20 - Setting Up Jump Functionality – Part 1 (CBP/ABP) (9:42)
Lecture 21 - Setting Up Jump Functionality – Part 2 (Animation Setup) (12:45)
Lecture 22 - Setting Up Jump Functionality – Part 3 (Chooser Table) (8:17)
Lecture 23 - Deceleration & Friction (6:41)
Lecture 24 - Animation Modifiers (8:23)
Lecture 25 - Orientation Warping Modifier (7:28)
Fix Collection Chapter 2 – Updates and Critical Corrections (3:04)
Chapter 2 – Project Files Download (Ready to Start Chapter 3)
Chapter 3 - Player Controller & Game Camera
Lecture 26 - Implementing the PlayerController in the Character Blueprint (8:55)
Lecture 27 - Implementing the PlayerController Logic in the Controller Blueprint (19:13)
Lecture 28 - Setting up ThirdPerson GamePlay Camera (12:15)
Lecture 29 - Adjusting Camera Offset When Crouching (12:31)
Lecture 30 - Adding Input Mapping Context for Camera Control (3:48)
Lecture 31 - Camera Aiming (7:45)
Lecture 32 - Implementing Toggle Between First and Third Person View (11:14)
Lecture 33 - Adjusting Camera Collision and Renaming Elements for Clarity (4:43)
Chapter 4 - Inventory System & User Interface
Lecture 34 - Setting Up Item DataAssets & Inventory Component (18:24)
Lecture 35 - Adding Resource Items and Configuring Asset Loading (8:37)
Lecture 36 - Adding Items to the Inventory and Testing Replication (25:07)
Lecture 37 - Setting Up the UIManager and Input Handling for In-Game Menu (30:47)
Lecture 38 - Import UI Material Lab (3:01)
Lecture 39 - Creating Reusable TextBlock Widgets & Text Styles (31:39)
Lecture 40 - Creating a UI Panel Material and Its Instances (10:30)
Lecture 41 - Building a Modular UI Panel System (15:24)
Lecture 42 – Creating a Styled and Scrollable UI Widget (5:34)
Lecture 43 - Building Material Instances for Inventory Slot UI (11:31)
Lecture 44 – Building the Inventory Slot Master Widget Part 1 (Designer) (15:40)
Lecture 45 – Building the Inventory Slot Master Widget Part 2 (Blueprint) (27:20)
Lecture 46 - Building the Inventory Slot Master Widget Part 3 (Blueprint) (14:32)
Lecture 47 – Creating the Reusable Inventory Panel UI (5:40)
Lecture 48 – Setting Up the Player Inventory and Slot Grid System (24:33)
Lecture 49 – Player Inventory Integration and Menu Setup (15:32)
Lecture 50 – Fixing Replication Timing and Debugging Invalid References (14:02)
Lecture 51 – Runtime UI Design Adjustments Using Material Instances (3:45)
Lecture 52 – Implementing Item Stacking in the Inventory (23:13)
Lecture 53 - Inventory Drag & Drop – Part 1 (Visual Setup and Operation) (12:04)
Lecture 54 - Inventory Drag & Drop – Part 2 (Slot Hover Animation) (10:06)
Lecture 55 – Inventory Drag & Drop – Part 3 (Stack and Move Items Between Slots) (40:38)
Lecture 56 – GameInstance Setup and Text Style Fix via Global UI Manager (25:15)
Lecture 57 – Implementing Slot Swapping (3:50)
Lecture 58 – Building the Inventory Weight System (17:34)
Lecture 59 – Restricting Inventory Items with Allowed Types (9:38)
Lecture 60 – Inventory Sorting System Part 1 (String-Based Sort Selection) (14:10)
Lecture 61 – Inventory Sorting System Part 2 (Numeric Sorting & Execution Logic) (22:50)
Lecture 62 – Inventory Sorting System Part 3 (Widget Integration & Runtime Setup) (15:45)
Lecture 63 – Subtracting Items from Inventory (12:07)
Lecture 64 – Creating the Blur Background for the In-Game UI (12:47)
Lecture 65 – Setting Up the Tab Navigation System for the Ingame Menu (26:51)
Lecture 66 – Building the Item Pickup Notification Widget (14:55)
Lecture 67 – Integrating the Item Pickup Notification into the HUD (12:28)
Lecture 68 - Refactoring Text Style Handling – Centralized ApplyStyle Function (7:09)
Lecture 69 – Expand Numeric Widget with Rounding, Units, and Text Style Controls (10:38)
Lecture 70 – Building a Flexible Tooltip for Item Slots (Designer) (13:52)
Lecture 71 – Building a Flexible Tooltip for Item Slots (Blueprint Logic) (13:37)
Lecture 72 – Inventory Bug Fixes, Asset Redirection Management & Cleanup (12:29)
Chapter 5 – Hotbar & Equip System
Lecture 73 – Building the Hotbar Component and Input Handling (26:13)
Lecture 74 - Building the Hotbar Widget (10:26)
Lecture 75 – Highlighting Selected Hotbar Slots with Visual Feedback (9:40)
Lecture 76 - Scrolling Through Hotbar with Mouse Input (11:50)
Lecture 77 – Hotbar Auto-Equip on Slot Change (Client & Server Sync) (5:38)
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Lecture 06 - ABP Essential Values Updates
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