Create Your Own Multiplayer Game

in Unreal Engine 5 from Scratch!


Why this course? Because it's built differently.


This is not just a “do it like this” kind of course. It’s a “do it, and understand exactly why” course.

You’ll not only follow every step of the development process, you’ll deeply understand each decision, each system, and how everything fits together.

What makes this course truly special is the level of detail and clarity.

It’s one of the most in-depth Unreal Engine game courses available today, covering both beginner and advanced topics, from project setup to production-ready systems, with full refactoring and professional structure.

You won’t just copy features. You’ll learn HOW to design, build, and improve them like a real developer.

You’ll gain the knowledge to create systems that are clean, modular, network-ready, and optimized.

Build your game, and truly understand what you’re doing.
That’s what sets this course apart.

English & German

The course is fully available in both English & German audio.

German lectures are being added step by step, and you can always check the current translation and sync progress on the Discord server

Subtitles: English, Polish (Polski), German (Deutsch), Chinese (中文 - Hong Kong), Spanish (Español), Portuguese (Português - Portugal)


First Features

Motion Matching

The Motion Matching System enables responsive, fluid character movement by selecting animations dynamically based on real-time player input and motion data, fully optimized for multiplayer environments.

Inventory System

The Inventory System is a multiplayer-ready, Blueprint-based solution for collecting, stacking, transferring, and managing items, complete with dynamic UI and replication support.

Gameplay Camera

The Gameplay Camera System features a smooth first & third-person camera with dynamic zoom, shoulder switching, and collision handling, providing a responsive and immersive player experience in multiplayer scenarios.

High Quality Assets

You'll get access to high-quality, free-to-use assets tailored for your game. These include tools and weapons like a stone axeiron axepickaxesspearbow, and more.


All assets are optimized for use in your own projects and come ready for integration into the inventory, hotbar, and equipment systems. Perfect for rapid prototyping or building a complete, immersive game experience.


Modular UI Power

Styled, Reusable, Flexible

Learn how to build a fully modular UI system using Common UI framework.

Create customizable panelsresponsive layouts, and reusable widget components that adapt to any design.


Implement a centralized styling system to globally control fonts, text colors, and layout behaviors, ensuring full creative flexibility.


The course features custom-built widgets for clean integrationfast iteration, and total control over your game’s interface.


Hotbar / Equipment System

The Hotbar & Equipment System combines responsive gameplay with intuitive design.

Players can instantly access items through scroll navigation or hotkeys, with visual feedback highlighting the selected slot.


The system supports seamless equipping and unequipping of weapons or tools, powered by a fully replicated Equipment Component that ensures multiplayer synchronization.


The Equipment Component handles item validation, attachment, and state tracking, including whether an item is currently equipped or not. It integrates directly with the Hotbar and Inventory systems, allowing for automatic equipping when switching slots, while keeping both client and server in sync.


From slot interaction to visual cues, this system delivers a smooth, network-aware foundation for any survival or action-oriented game.

The course currently features over 150 in-depth lectures

with more than 35 hours of step-by-step content.

New material is added regularly!

Clean - Structured - Commented


Are you tired of messy spaghetti Blueprints and guessing what each node does?

Every Blueprint is cleanly structuredprofessionally organized, and fully commented, so you always know what’s happening and why. No clutter. No chaos. Just clear, production-ready logic designed to help you learn faster and build smarter.

Whether you’re a beginner or looking to level up, this is how real game development should look.


100% Blueprint Only!


This course is designed to be incredibly beginner-friendly, guiding you step by step through every system with clear explanations of each Blueprint Node, interface, and function.


Nothing is skipped, and every action is backed by a detailed explanation of why it is done, ensuring you not only follow along, but truly understand the logic behind each feature.


Whether you're just starting out or looking to level up your Unreal Engine skills, this course offers a structured, in-depth learning experience for all levels.


Advanced Gameplay Ability System

Blueprint Only & Fully Modular


This Course includes a custom-built gameplay ability system inspired by GAS (Gameplay Ability System), designed entirely in Blueprints.

It uses Gameplay Tags, Gameplay Effects, and Ability Components to dynamically manage core attributes like Health, Food, Water, Stamina, Oxygen, Weight and other.
The UI reacts in real-time to changes triggered by effects, abilities, or state-based logic, including dynamic conditions such as Status.Water.Thirsty or Status.Health.Low.

All systems are cleanly separated, fully commentated, and optimized for multiplayer, giving you a professional grade foundation for survival mechanics, state-driven logic, and reactive UIs and much more!

Choose a Pricing Option

What Students Are Saying About the Course

Why do I use AI Voiceover?

Unfortunately, my personal voice is not the best fit for delivering the course content clearly and understandably, especially since I am not a native English speaker and I am from Germany.

To ensure you can hear and comprehend everything properly, I use AI Voiceover. This allows me to present the content with clear pronunciation and emphasis. You can listen to an example here: Lecture Preview


Was the course content created by AI?

A clear NO! The entire course content was created entirely by me. All videos, texts, and concepts are my own work. I record the videos, cut them, write the texts, and then have them translated into English, and then spoken by AI.

My goal is to provide you with well-formulated and clearly understandable explanations, so everyone can grasp the content easily. There's nothing worse than trying to learn from unclear explanations or poor pronunciation.


Support and Help on Discord

On my Discord, you'll experience the opposite. I offer top-notch support! If you face any difficulties, simply make a post in Discod share the GitHub link in DM with me, and I'll help you resolve the issues quickly. My aim is to provide you with the best possible assistance so you can learn without any obstacles.

If you’re not convinced after purchasing, don’t worry! You have 15 days to request a full refund. I want to ensure that you're completely satisfied with your purchase, and if the course doesn’t meet your expectations, you can get your money back with no questions asked.

Curriculum Preview

  Introduction
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  Chapter 1 - The First Steps
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  Chapter 2 - Motion Matching
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  Chapter 3 - Gameplay Camera
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  Chapter 4 - Inventory System & User Interface
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  Chapter 5 – Equipment System, Hotbar & Dynamic Animation
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  Chapter 6 – Base Attributes & Gameplay Effect System
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  Chapter 7 – Player Ability System
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Roadmap


Chapter 1 – The First Steps

Foundations, project setup, and an introduction to Unreal Engine


Chapter 2 – Motion Matching

Implementation of realistic animations and movement systems


Chapter 3 – Gameplay Camera

Input control and camera system for a dynamic game world using GameplayCamera component


Chapter 4 – Inventory System & User Interface

Creation a modular inventory system. You'll build a fully dynamic slot-based inventory with drag-and-drop support, stack management, weight handling, and validation logic & much more. Alongside the system, you'll design a responsive user interface that connects seamlessly with the gameplay logic, including tooltips, dynamic updates, and interactive visual feedback.


Chapter 5 – Equipment System, Hotbar & Dynamic Animation

Covers the complete implementation of a modular equipment system, including hotbar functionality and character attachment logic. We build workflow for equipping tools and weapons, synchronized across all players. Using dynamic animation layers, we integrate procedural arm poses, AimOffset blending, hand IK, and camera-based pose selection. Items are fully data-driven with customizable materials, and integrated seamlessly into the animation graph.


Chapter 6 – Base Attributes & Gameplay Effect System

Build a fully custom attribute and gameplay effect system, inspired by GAS but fully Blueprint-based and designed for scalability and multiplayer optimization. We begin by building a flexible Gameplay Tag component with listener support and dispatch logic, followed by a modular attribute component that replicates core stats like health, hunger, and stamina. You will implement persistent effects, execute periodic or instant changes, and link gameplay attributes to UI in real time. The system includes status effects, granted tag logic, effect evaluation with live values & more.


Chapter 7 – Player Ability System

Implementing special abilities using Gameplay Effects and Tags that rely on character attributes similar to GAS from Unreal.


What’s Next in the Course


Next up, we’ll build the complete system for harvesting natural resources like trees, rocks, and plants. Players will be able to chop down trees, mine materials, and interact with the environment using tools.

Once resources are collectible, we’ll expand into a modular crafting system. Items like tools, weapons, and consumables can be crafted dynamically based on recipes and player inventory.

With crafting in place, we’ll move on to building systems. Players will be able to place and build structures, from simple foundations to complete bases, using placement and snapping logic with follow, allowing items to be stored, sorted, and processed.

We’ll integrate a fully modular weapon and armor system, allowing players to equip gear that changes both their appearance and stats. Melee and ranged combat systems will be included.

As the game world grows, we’ll implement a full MetaHuman-based character system, replacing the default mesh with a high-quality, customizable character.

Group mechanics will add cooperative depth, allowing players to form and manage clans with shared storage, permissions, and communication tools.

To improve navigation, we’ll add a dynamic minimap and compass that shows direction, markers, and points of interest in real time.

NPCs and wildlife will bring life to the world through behavior trees, routines, and AI interactions like fleeing, attacking, or wandering naturally.

A save and load system will ensure persistent progress across sessions, including inventory, position, and world state with final setup set up Steam & Epic session management to prepare your survival game for publishing.


Notice: This course is currently in Early Access. Chapters and content may be adjusted, expanded, or updated depending on the ongoing development and community feedback.

FAQ - Frequently Asked Questions


General Course Information

What kind of experience do I need before taking this course?
You do not need to be a pro, but a bit of Unreal Engine knowledge helps. If you know what Blueprints are and can navigate the editor, you are ready to go.

Is this course suitable for complete beginners or more advanced users?
The course is designed for both. Beginners can follow every step, while advanced users will appreciate the structure, optimization, and multiplayer focus.

Do I need to know how to code or use Blueprints before starting?
No coding needed. Everything is done with Blueprints. If you are new to them, you will quickly learn through hands-on practice in the course.


Course Structure & Progress

How is the course structured?
The course is divided into clear chapters, each covering one core system or topic. Every lesson builds on the previous one to ensure a smooth learning curve.

Can I skip chapters or do I need to follow the order?
You can jump around, but it is strongly recommended to follow the order, especially in the early chapters, since many systems build on each other.

Are the chapters released weekly, monthly, or irregularly?
New chapters are added regularly, but not on a fixed schedule. Quality comes first, so each release is carefully prepared, tested, and polished.

How many chapters and lessons are planned in total?
Many chapters are planned, with hundreds of step-by-step lessons covering every major gameplay system in a full multiplayer game.

What is the current progress of the course development?
The course is well underway with over 150+ published lessons and new content in production. You can check the live curriculum and updates on the course page or Discord.


Project Files & Publishing

Can I publish or sell the game I create from this course?
Yes, you are completely free to publish or sell your game. Just make sure to build something unique by expanding and customizing it beyond what is taught in the course.

Can I use the assets or systems in my own commercial projects?
Absolutely. All systems you learn here can be used in commercial projects. However, you are not allowed to sell or redistribute the raw course files or content itself.

Is the final project file included with the course?
No. The course focuses on step-by-step learning. The final project is not part of the course by default but can be purchased separately for those who want a complete reference.

Where can I download the full project if I want it?
You can get the full project files anytime at Download full project as a separate optional download.


Video Access & Subtitles

Are subtitles available for all lectures?
Yes. All current lectures include English subtitles, carefully synced to match Unreal Engine’s terminology and flow.

Which subtitle languages are currently supported?
You can watch the course with subtitles in these languages:
English, German (Deutsch), Spanish (Español), Portuguese – Brazil (Português - Brazil), Portuguese – Portugal (Português - Portugal), Chinese – Hong Kong (中文 - Hong Kong), and Polish (Polski).

Can I request subtitles in other languages?
Yes. If your preferred language is missing, feel free to reach out. I’m happy to add more based on demand.

Can I download the videos and watch them offline?
Not currently. To prevent piracy, offline downloads are disabled. But you get lifetime access to stream everything online at any time.

Will I lose access to the course after a certain time?
Nope. You’ll have full, permanent access to all current and future content, no time limits, no hidden fees.


Course Updates & Lifetime Access

Is this a one-time purchase or subscription?
It’s a one-time purchase. No monthly fees, no subscriptions – just full access with a single payment.

Do I get lifetime access including all future updates?
Yes. You’ll receive lifetime access to everything, including all new lectures, improvements, bug fixes, and additional content added after your purchase.

Will the course receive updates after it is finished?
Absolutely. Even after the full course is released, I’ll continue to maintain and expand it with refinements, improvements, and optional advanced modules if needed.

What happens if Unreal Engine updates to a new version?
Unreal Engine is constantly evolving. When major changes affect the course content, I’ll release updated lectures or add notes to keep everything compatible and relevant until version 5.6. Your access to those updates is included.


Technical Support & Troubleshooting

What should I do if I run into bugs while following the course?
Bugs are a normal part of game development. The course encourages a realistic approach: instead of hiding issues, I show how to recognize, debug, and fix them like in real production environments.

Does the course teach how to fix and debug issues?
Yes! troubleshooting is built into the learning process. You'll see how to approach problems, analyze unexpected behavior, and solve issues using practical debugging techniques.

Is there a community or Discord server where I can ask for help?
Absolutely. You'll find an active and helpful Discord community where you can ask questions, share progress, and get support from both me and other students.


Community & Feedback

Where can I ask questions if I get stuck?
Join the Discord server linked in the course dashboard. It’s the best place to get help, whether you're facing a bug or need clarification.

Can I show my progress or project to others?
Yes! Sharing your progress is highly encouraged. We love seeing what students create, and it's a great way to get feedback and inspire others.

Is there a way to share feedback or suggestions?
Definitely. You can post ideas or suggestions in the Discord server, and I regularly review feedback to improve the course.


Payment & Refunds

What is your refund policy?
Refunds are handled through Teachable’s official policy. You can request a refund within 15 days of purchase by contacting Teachable support directly.

Can I try the course before buying it?
Yes! a free 2-day trial is available so you can test the course and decide if it’s right for you before committing. Discord access is not included in the 2-day trials.


Legal & Ethical Use

Can I share course content with others?
No. Course materials are for personal use only. Sharing content, videos, or files with others is not permitted.

Am I allowed to resell or redistribute the course files?
No. Reselling, redistributing, or uploading course materials elsewhere is strictly prohibited and violates the license terms.

What is the legal status of the systems I build through the course?
You’re free to use the systems and techniques you learn here in your own personal or commercial projects. However, the original course content and files cannot be resold or rebranded.


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